Hundo Hunter
19 · GUIDE · LUCKY TRADES

Lucky trade guide

Lucky is the rarest and best trade outcome. The mon gets an 80 %+ IV floor, halved power-up cost forever, and the gold ✦ tag. Whether you roll Lucky depends on a few factors — most of which are public mechanics that you can plan around.

IV floor
12 / 12 / 12

Both mons end up with at least 12/12/12 IVs (80 % minimum). Many become 100 % hundos.

Power-up dust
−50 %

Stardust to power up is halved permanently. A L40 → L50 climb costs 750 250 dust instead of 1 020 500.

Visible flair
✦ Tag

Lucky tag persists on the mon forever; it shows on the catch screen, party screen, and battle UI.

Lifetime cap
No cap

Both trainers can do unlimited trades. There’s a daily 100 standard / 1 special trade limit, not a Lucky cap.

01 · THE AGE FACTOR

A mon’s age (when it was first caught) is the dominant factor for Lucky odds. Older = higher chance, with a hard guarantee for catches from before mid-2016. The exact curve isn’t public, but community-collected data points trace this shape:

Caught whenAgeLucky chanceNote
Pre-launch (caught before 2016-07-13)all100 %Hard-baked guaranteed Lucky. The publisher tags these mons as the founding-era set.
Caught before mid-Aug 2017~8.5+ years old~85 %Old enough to hit the soft cap.
Caught 2 years ago730+ days~25 %The age multiplier kicks in heavily after 2 years. Save your dustiest box mons for trades.
Caught 1 year ago365+ days~10 %Modest boost over the base rate.
Caught recently< 6 months~5 %Roughly base rate. No age advantage.

Numbers are community-empirical (Silph Road datasets ~30 000 trades). Treat as planning estimates, not exact rates.

02 · MECHANICS · WHAT YOU CAN AND CAN’T DO
Both sides flip Lucky

Lucky is a per-trade roll, not per-mon. If the trade rolls Lucky, both traded mons become Lucky. You can’t Lucky just one side — the game checks the trade as a single unit.

Hundo cap = 1 in 32

Even with the 12 / 12 / 12 floor, a Lucky has a ~3 % chance to roll out perfect (4×4×4 = 64 combos minus the floor cuts ≈ 1/32). That’s the only way to get a 100 % from a Lucky trade.

Lucky Friends overrides odds

At Best Friends or higher, opening a gift or trading rolls Lucky Friends (~1 / 100). The next trade with that friend is guaranteed Lucky regardless of mon age. Save your highest-IV mons for these. Friends page →

Stardust still applies

Lucky doesn’t reduce trade dust. The dust cost is the same as any normal trade for that category — see /stardust →. Best Friends + Lucky special trade ≈ 40 000 dust each.

03 · STRATEGY
  • Save your oldest box mons for trades. Every old hundo or near-hundo you trade has a higher roll-Lucky chance and rewards the friend who receives it.
  • Time Lucky Friends — when the gold trade animation lights up, immediately do your most valuable trade with that friend. The state persists until you trade.
  • Trade dustless at Best Friends. With the 96 % discount, even a 1 000 000-dust special trade drops to 40 000 — affordable on a single battle-league session of stardust.
  • Hundo from Lucky is rare: ~3 % per Lucky trade. Don’t expect it; treat the IV floor as the main reward and the hundo as a bonus.